One of the questions I need to answer is how I’m going to price any game I create. Seems there are two ways to approach this. Try to make a ton of $ on each sale – $60-80. Or sell for really cheap – $0.99. The expensive games are an investment for the buyer and they expect a lot. The $0.99 games are what I’m calling disposable games. These are things that people might be willing to purchase on a whim and if they don’t like them then no harm done. If the $0.99 game gives them even 30 minutes of fun then it was worth it.
I’m going for the $0.99 disposable games.
Normally, the term “disposable” is something I try to avoid. But in this case it’s just some bits of data and disposing of them when done with a game has a negligible impact on the environment. So, no harm there.
If my games can provide someone 30 minutes of fun while they’re stuck on a bus or at the airport then my mission has been accomplished!
