Here is the dilemma I’m struggling with today as I plan for building the first GTi game:
Should I build a classic game (tic-tac-toe, hangman, etc) or invent my own game. Here are the pros and cons:
Build Classic:
- Don’t have to spend time thinking about rules
- Don’t have to teach people how to play
- Get experience with the development technology and Platform (iPhone)
- I can modify the game rules if I want in whatever way I please
- Kind of boring – I might get halfway through and decide to bail on this since it’s not creative
- I don’t have to explore what makes a game compelling for people in quite the same way.
Invent My Own New Game:
- More creative process which I think will be fun
- Get experience with the development technology and Platform (iPhone)
- Can modify game rules as I want if I want
- I have to explore what makes a game compelling for people and hope to get a lot of valuable feedback
- Have to spend time thinking about rules – might get bogged down in this
- Have to teach people how to play
I’m sure this is an incomplete list but after writing out even this much the decision is pretty clear to me. Go with a classic game but feel free to modify the rules and add twists to the game as I like. Doing this allows me to minimize the Cons in inventing my own while gaining the benefits of inventing my own.
Just discovered the site www.gottschalktechnologies.com looks horrible in IE. I’ve got some work to do this weekend!
Fascinating little article in Wired Nov 2008 about what makes games addictive:
http://www.wired.com/gaming/gamingreviews/magazine/16-11/pl_games
Here are my takeaways and twists on the article’s conclusions.
- Randomness that doesn’t seem random is compelling. We think we’re controlling the outcome and just when we start to think we’re “good at this” randomness kicks in a knocks us down a bit. We like this.
- People like to create order. Someone that is very close to me gets so much satisfaction from creating order that at the grocery store checkout line the checkout clerk has remarked on how well packed her basket is! She still smiles at the memory
- People like to have to hunt for something that provides a reward. Hunting without a reward is just a pain in the ass.
- People like to get better at a simple skill they can pick up quickly but can never quite master. Do something simple, do it again a bit faster/ prettier / larger-scale. Keep increasing the level of speed/ beauty/ scale until you crack.
- People like to see patterns in seemingly random jumble. I think Pointilism is one form of this. This also ties into points 2, 3 and 4 above.
What do you think makes games addictive? What game(s) are you addicted to?
As I mentioned in the previous post I updated the GTi games page today.
Since GTi is still in the process of developing it’s first game I decided to focus on philosophy and humor. The two quotes that I posted there are things I clipped a couple of years ago and still drive how I feel about games. They are going to guide the process of game development at GTi.
I’ll be posting more about this process as I go.
It’s funny what you see the next day. Today after having a break from setting up the GTi website I came back to take another look and saw many little changes I wanted to make. Here is a artial list:
- Updated header by changing font sizes and made the navigation highlight a different color
- Expanded the color pallet by adding #005555 to the mix
- Made Life, Work and Play more prominent on the home page
- And updated the Games page
All minor things but it helps things to take shape. I wish I had taken a “before” screen shot. Next time!
Got to start somewhere! I’ve been putting off building a web site for Gottschalk Technologies for a while. But I’ve finally got it started and his blog is part of the new site!
Stay tuned…